To empower communities through Technology, Innovation and Incubation.
Vision
To create a highly innovative pool of entrepreneurs derived from disadvantaged communities that will become global players in the gaming, animation, and virtual reality industry.
Objectives
Bridge the digital and gender divide in the ICT sector.
Create awareness of the value and opportunities in the digital creative industries.
Change the nature and perspective of creative industries as a hobby rather than a lucrative business opportunity
Develop networks of start-up entrepreneurs, private sector, public sector, and tertiary institutions for collaboration, co-creation, sharing of digital knowledge, and creation of a market pipeline.
Leverage on the existing policy framework, infrastructure, knowledge base, and potential market to contribute to the collective sector wisdom.